
Biography
My musical journey began at the age of nine when I entered the Elche Professional Conservatory of Music (Alicante). There, I started playing the oboe and completed both my Elementary and Intermediate Degrees, studying oboe under Vicent Gómez Pablo and harmony and analysis under Ramón Sanjuan Mínguez.
Later, I moved on to the Real Conservatorio Superior de Música de Madrid (RCSMM), where I completed my four-year Bachelor’s Degree in Oboe Performance under Juan Carlos Báguena Roig. During this time, I also attended composition classes as an auditor to expand my knowledge while finishing my performance degree.
After graduating, I moved to Germany to pursue a Master’s Degree in Oboe Performance at the MUHO Mannheim, studying under Professor Emmanuel Abbühl.
It was during this stage that I began developing a portfolio focused on video game music.

Even though my career as an oboist was going well, I started considering the real possibility of composing for video games—following in the footsteps of the icons who inspired me, such as Koji Kondo, Nobuo Uematsu, Motoi Sakuraba, Yoko Kanno, and John Williams.Eventually, an opportunity arose to collaborate with a well-known game developer, Alva Majo.
I was lucky enough to work with him on one of his early projects, Shipped.
The soundtrack was well-received, and Alva told me he would count on me for his upcoming projects. This motivated me to dive deeper into the technical aspects of mixing and mastering, as well as refining my composition techniques and my overall approach to soundtrack creation.

Little by little, more projects started coming in—partly due to the recognition from my work with Alva Majo, and partly through my YouTube channel, where I shared my journey and insights on composing soundtracks.
Today, over five years later, I am based in Madrid, running my own mixing and mastering studio. I work full-time as a composer and producer, balancing my soundtrack work with performing arts projects, most notably the roots music project by Ana Sánchez-Cano.
